﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace l1cs.server.templates
{
    public class L1Pet
    {
        public L1Pet()
        {
        }

        private int _itemobjid;

        public int get_itemobjid()
        {
            return _itemobjid;
        }

        public void set_itemobjid( int i )
        {
            _itemobjid = i;
        }

        private int _objid;

        public int get_objid()
        {
            return _objid;
        }

        public void set_objid( int i )
        {
            _objid = i;
        }

        private int _npcid;

        public int get_npcid()
        {
            return _npcid;
        }

        public void set_npcid( int i )
        {
            _npcid = i;
        }

        private String _name;

        public String get_name()
        {
            return _name;
        }

        public void set_name( String s )
        {
            _name = s;
        }

        private int _level;

        public int get_level()
        {
            return _level;
        }

        public void set_level( int i )
        {
            _level = i;
        }

        private int _hp;

        public int get_hp()
        {
            return _hp;
        }

        public void set_hp( int i )
        {
            _hp = i;
        }

        private int _mp;

        public int get_mp()
        {
            return _mp;
        }

        public void set_mp( int i )
        {
            _mp = i;
        }

        private int _exp;

        public int get_exp()
        {
            return _exp;
        }

        public void set_exp( int i )
        {
            _exp = i;
        }

        private int _lawful;

        public int get_lawful()
        {
            return _lawful;
        }

        public void set_lawful( int i )
        {
            _lawful = i;
        }
    }
}
